RxLaboratorio

  • Tools
  • Tutorials
  • Books
  • About
  • ♥ Donate
  • Mail
  • Discord
  • LinkedIn
  • YouTube
  • Instagram
  • Facebook

Your cart is currently empty!

The Duik Ángela Video User Guide (en/fr)

All the theory about Duik Ángela!

Ce tutoriel est aussi disponible en français.

Table of contents | Installation & Getting started | Introduction and overview | It’s All about Bones | Pins, Puppet tool, and Bézier paths | The Auto-rigger, the Controllers, the limbs and the IK… | A Mechanical Arm and a Train… | Procedural animation, Automations | The Connector | The Key Morph | Quadruped: Rig and Animate a Cat | Animation Tools | Non-Linear Animation | Camera Tools | Additional Tools

Date

2022

Duration

05 h 07 mn 30 s

price

Free

By

Duduf

Introduction and overview

Duration: 16 mn

In this tutorial, you will learn the basics of the character rigging and animation process in Duik Ángela, from the creation of the armature to the animation of a walk cycle transitionning to a run cycle.

You’ll see that it takes less that 15 minutes to rig and animate a complete character!

Downloads

Simple Character

Format: Adobe Illustrator and Adobe After Effects 2022. Design by Nicolas Dufresne.

Size:
653 kB (.zip)

Download count:
This month: 1
Last month: 22
All time: 23

Create the armature

▷ Regarder cette vidéo en français

Use the OCO Meta-rig panel to quickly create a complete human armature to rig a standard character, and adjust the locations of the bones.

Note: In most recent versions of Duik, you may see only the joints when creating bones, and not actual bones like in this video: that’s because in the bone settings, the type is set to Light Bones instead of Full Bones.

Parent layers

▷ Regarder cette vidéo en français

Automagically parent the artwork layers to their corresponding bones using the Link Art feature, in the Bones panel.

This tool can parent the layers using either by measuring their distance to the bones, or using their names. Hold the [ALT] button to use the names instead of the distance.

Autorig

▷ Regarder cette vidéo en français

Use DuGR to manage this big bunch of layers and bones (download it here).

Rig the whole armature in a single click using Duik’s versatile Autorig, available both in the OCO Meta-rig panel or the Bones panel or the Automation panel.

Don’t forget to save your project and keep it as it is now, to continue with the animation in a new project, and make sure you can retrieve the clean rigged character to edit it or re-use it in multiple shots and projects.

Extract controllers

▷ Regarder cette vidéo en français

Extract the controllers from the rigged precomposition to keep your project tidy. This feature is available in the Controllers panel.

Walk and Run cycles

▷ Regarder cette vidéo en français

Use the Walk/Run cycle feature from the Automation panel to easily and quickly animate your character!

◂ Installation & Getting started
Table of contents
It’s All about Bones ▸

RxLaboratorio

Always create for the benefit of the people, the instruments of their well-being, and you will have created the instruments of their power and emancipation.

  • ♥ Donate
  • Tools
  • Tutorials
  • Books
  • About us
  • Contact us
  • Join RxLaboratorio
  • Legal
  • Mail
  • Discord
  • LinkedIn
  • YouTube
  • Instagram
  • Facebook